Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Odyssey Development Diary 1

The first developer diary video is out for Elite: Dangerous Odyssey and it's fascinating.

Topics covered include ship scale from a on-foot perspective, the new bio-sample tool, the sound of the commanders breathing inside the pressure suit, bio-diversity of organic life on planets, ice worlds with cryo-volcanism and the new look and enhanced detail of planet surfaces.

This is just the first video in a series. 

The Odyssey expansion for Elite: Dangerous is due for release in early 2021.

SRV Concept Art

Back in 2017 I listed a number of my own ideas for Elite that could be added to the game. In the article I published a line drawing for an Surface Reconnaissance Vehicle (SRV) concept, the "Cicada".

Since the existing SRV was named the Scarab, I was continuing the beetle naming convention. The concept was for a larger, but still modular ship-deployed ground vehicle, purpose-made for surface drilling. Enabling players to drill for oil & gas deposits. Fast forward to this week and CMDR DMC_Rules has published an amazing concept art of the Cicada on Reddit.

The result looks amazing, bringing the concept to life.

Maybe this might be something Frontier could go on to develop? Here's hoping!

Fleet Carriers announcement

Frontier have made an announcement surrounding Fleet Carriers

Greetings Commanders,

We're thrilled to announce that the first look at the upcoming Fleet Carrier update will be coming to your screens on Thursday, 2 April! Lead Server Developer, Dav Stott, and Game Designer, Luke Betterton, will join us on a special video to talk us through what these vast vessels are and how they'll be shaking up the galaxy!

Since the initial reveal of Fleet Carriers, we've examined the concept of predefined load-outs and decided to invest additional time to ensure that fleet carriers offer the same level of flexibility and customisation as other ships within Elite Dangerous. We've done this by adding more load-out options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous!

Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTubeon 2 April at 18:00 (UTC)Although we won't be live, our team will be there in the chat to answer any questions that you may have.

  • One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch.​
  • Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at.​
  • Fleet Carriers use a new fuel, Tritium, to jump from system to system.​
  • Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps.​
  • You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.​

As it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions.

See you there, Commanders.

Using my blueprints for your own purposes

I am writing this for a number of reasons but first and foremost because someone was offering to sell a t-shirt with my design on.


I have always been very clear any that anything made using my designs were for personal use only

What can you do with them?

As long as you credit my blog and don’t modify my designs, you can use them as wallpapers, print posters, mug mouse mats, get a tattoo; it doesn’t matter as long as you are not doing it for money. No commercial use. Ever. 

Why not?

Because it’s all my hard work (of years) and I don’t get a penny, nor do I want to charge for them. I certainly don’t want someone else simply selling my work on for profit or  promotion. These are for the Elite Dangerous community.

I have in the past looked to produce posters at cost for attendees at LaveCon, or enable charities like Special Effect be able to sell my designs as merchandise to raise money as exceptions to this rule.

But this cannot happen without Frontier’s agreement as the Intellectual Property (IP) is solely theirs.

I spoke to Frontier about this last June, Sally Morgan-Moore (then Elite: Dangerous Product Manager) replied:

As for printing and selling…I’d have to do a check on that I’m afraid. This wouldn’t be til next week though. There’s so much red tape when money and sales become involved, and it’s frustrating how I can’t be more straight forward about it. Let me try and dig for you. Giving one away though for the raffle is perfectly awesome though as it’s linked to charity.

And in July I chased her just prior to LaveCon and good as gold, she came back to me very quickly:

I’m so sorry but I haven’t had David B in, or many of the legal team so I really am struggling to get anyone to prioritise this.

There you have it, as spoken direct from Frontier Towers – no selling of items connected to their IP. Understandably having other people sell their IP without any gain is not a priority for them. They are after all, a business and doing legal paperwork out of their own pocket is probably a big ask.

I’m not being a grumpy old Scrooge, refusing to share – I give my blueprints away for free to make content for my blog in the absence of game content to report upon - I’ve even done illustration work for EDRPG again, for free

If they give me some kind of green light to produce my blueprints as posters or mugs etc. at cost, believe me, you’d be the first to know!

But trust me when I say it would be me selling the merchandise through Frontier, or direct from this blog at cost. Don’t ever buy my designs from ANYONE; they do not have the right (legal or otherwise) to sell my work.

I’ll happily give you a bitmap, as you can see in my email above, you can get printed on a t-shirt for yourself for personal use only.

ECM 2020 Blueprints - update

This morning's post contained a nice little bundle. I had "put a rush" on five designs specifically; The Anaconda, Asp Explorer, Imperial Cutter, Federal Corvette & Python. These are, according to Inara's galaxy statistics the most popular main ships among players. I took the five designs with a slightly different set of proportions so they would print as a mouse mat. Here's what turned up. 

The mats all have that "new rubber" smell! They have a satin finish and look really nice. Those people attending Elite Community Meet 2020 in April will be able to enter the raffle and win themselves one of these beauties. So if you can't make it, see if you can beg, bribe or otherwise coerce someone who is going to buy some raffle tickets for you. All proceeds go to charity (Special Effect).

There are 59 vehicles in my blueprint collection and I've got to redraw all of them, so I'm trying for 3 per day if possible (although house-hunting has impacted my time a fair bit).

UPDATE: 12/03/2020 - I have now only 19 vehicle blueprints left to re-draw. WIP below.


Current Project for ECM 2020

After my fundraiser I did a number of custom blueprints for my supporters, but I have now undertaken another project.

This one will take me into March to complete as I have to do some considerable drawing work on all my existing blueprints. This involves drawing outlines for each of the five views. 5 x 59 = 295 outlines to draw. Each takes around 6-7 minutes - a lot of work, but worth it.

The original blueprints are all hand-drawn vectors which are transparent wire frames (very 1984). They can be any colour and overlaid on any background.

What I am now doing is drawing an outline for each that is not part of the original vector object.

Once I have the outline, I can alter its thickness or change it to a solid fill. In this case I make two copies, one solid with a partial transparent fill and the second hollow with a thick border to emphasise the edges.

Once I have this I can get creative. The end result looks something like this.

The plan is to have a full set of my blueprints in this style, printed as a colour bound booklet in the Elite Community Event charity raffle. We did similar in 2018. Back then there were 50 booklets printed, so I suspect we'll do the same this year. There are however 59 vehicles, compared to the 47 back in 2018. 

If you can't make ECM due to other commitments, geography or because the tickets sold out, try and bribe someone who is going to grab you a few raffle tickets!



"Keep the ship charts coming" fundraiser


My fundraiser started on Thursday and ended in success on Sunday.

I cannot express how thankful and blow away I am by the generosity of the Elite: Dangerous community. Over £500 in three days! Things happened fast. The donations rose quickly from a tenner to £100 to £280 then suddenly, over £500. Meantime I got an email from Corel with a 20% off voucher for the weekend! Providence? 

So with the funds raised already enough, I ended the fundraiser and put in my order in.

I have sent all my supporters a download link from my SynologyDrive (NAS storage) with a Readme.txt. 

A special and huge thank you to the following people. Please message me via the comments or Facebook to arrange your custom blueprints.

Dan Grubb, David Campbell, Psykokow P Madkow, Shaun Pond, John Virgo, Spencer Cook, Peter Wotherspoon, Jason Lessard, Leroy Squire, Ann Sheffield,Richard Clark, Dave Irfan, Jim Bee donated, Trev Moss, Phil Ellis, Richard Hudson, Jerry Pringle, Andy Hollings, Simon Knowles Winnard, David Pearson, Jakob Andreassohn-Schmidt, Ben Draper, Mike Snoswell & Steve Giller.

To crowdfund or not to crowdfund, that is the question

This is something I thought I would never do, but I am going to ask my followers for money.

Why? Put simply, the illustrations I make for my blog are drawn using a program called CorelDRAW. I’ve used this software since the early 1990s and it is very good. However, I have the Home/Student edition my parents gave me in 2014.

The 2019 Home edition costs £80-90 and in a good month, I can probably manage that. Although anyone that knows me is aware of my financial situation due to a drawn-out divorce. I’m not trying to lay on a sob-story, I just want to be clear I’m not broke because I’ve been drinking & gambling whilst on a shopping spree. 

The problem is the Home edition of CorelDraw is 32bit ONLY and some of my more complex illustrations, like the ship chart, are exceeding what this edition can run (basically it crashes a lot and work is lost). I tried the trial of the “pro” version (which is 64-bit) and the problem went away. The software ran way faster. Having been shown paradise, I looked for the ticket price and it is £599. Not something I can afford in a month of Sundays. I was resigned to the fact I will just have to stop doing the complex charts and stick to individual blueprints. However, a couple of people asked me why I didn’t crowd-fund the purchase? Not something I had previously considered.

It's on sale right now, but the normal price is £599 and I won't pirate it or buy a grey copy.

Now my blog gets 950 unique visitors per week now (3,800 per month), when there’s not been much to post about for some time and when I’ve released new blueprints the visitor numbers are up to 12,000 in a day! I only need the first 600 visitors in a week to donate a pound and I’d have the money in a week. I can’t offer any kind of physical rewards, but I can give the donors PDFs of all the existing blueprints in the language of their choice. For any larger donations, I could easily make some customised blueprints with ship/commander names added.

I want to ask you, my followers/readers, are my charts worth £1 to you? Should I do this? Is this a realistic prospect? Thoughts & suggestions if, and how, I should go about this in the comments please. Having never asked for money or done any crowd-funding, I have no idea how or where to start.

5th Anniversary Ship Chart

I created a poster for LaveCon, which was A0 (it had to be to fit all the ship data on it). 

For the fifth anniversary of Elite: Dangerous' release, I thought I would release an updated copy with the more recently drawn Thargoid Hydra Interceptor. I've had to remove the ship stats to make the poster A3 sized otherwise the text is unreadable scratches, but in addition to the bitmap below, you can also download a PDF here : ship-chart-5th-anniversary.pdf (2.73 mb)


Are Carriers Your Bag

Fleet Carriers: Are they your bag?

Fleet Carriers are coming in December. Last week at GamesCom, Frontier released more information following their brief announcement at LaveCon in June.

What have they said?

December Update - The FLEET CARRIER Update

The news you've been waiting for... Fleet Carriers.

Take a peek below at the initial details about Fleet Carriers, coming as the December Update.

Purchasable with a large amount of credits.
One Fleet Carrier per Commander. Available for base game and Horizons players.

Fleet Carriers have a total of 16 Landing Pads, composed of:

  • 8 Large
  • 4 Medium
  • 4 Small

Set permissions to allow others to dock at your Fleet Carrier.

All Fleet Carriers feature rearm, refuel and repair services.
Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:

  • Bounty Hunter
  • Mercenary
  • Pirate
  • Trader
  • Smuggler
  • Miner
  • Explorer
  • Search and Rescue

500 LY jump range (per jump)
Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.

What does that tells us that we didn't know?

Any commander can buy their own carrier (just one). It's going to cost Billions of credits in all probability. This makes them an end-game goal. They're going to be available in the base game - not just Horizons, so EVERYONE gets a shot at owning their own BattleStar! 

They are persistent (if other players can dock, they have to be). So once parked, they stay put. They are indestructible and only one can be in an instance, so no mega-battles. But also no ganking the most expensive ship you'll ever own. Which is nice.

Persistence means you won't just be able to chart a course and jump, you'll have to fuel up, set destination and wait for a server tick (Thursday AM). This means with a 500LY maximum jump range, it would take 2.5 years in real time to get one to Beagle point - not sure how useful an exploration support ship would be under those limitations. They run on an as-yet-unannounced type of Jumponium 2.0 and probably will require some effort to refuel. It may be that they WILL be able to jump at any time rather than the server tick, based on the refuelling requirement. Hopefully Frontier will provide more details of this soon - after the September update. Until then we can only speculate.

If you've lots of credits and a few friends to help you with refuelling, then the Galaxy will be your oyster come December. 

And did I mention, they look damn sexy too. 

In other news, a new Thargoid Interceptor variant was discovered over the weekend; the "Orthrus". It can be identified by distinct yellow plating around the central core of the ship and yellow markings. There are more details and some screenshots here.