I took the original graphic and added (most) of the ships.
Then spotted the Adder was missing, so added that.
For the last revision I've added in Imperial Courier.
1.2 promises two new ships. Which of the green ones do you think it'll be?
Click on the image below to see the full size version
Dead Men Walking is a long-established multi-gaming community with an excellent reputation for fair play, mature attitude and teamwork. Our continuing mission is to provide a home for gamers who recognise that achieving success as a team is far more rewarding than racking up individual scores.
Still reading? Excellent! First jump point successfully negotiated.
Our Alliance within Elite: Dangerous is looking for new pilots to help us grow and to further reinforce our reputation gained in the other games we have supported over the years. We currently have around 30 commanders and hope to grow with the addition of like-minded gamers.
Your skill as a pilot is unimportant to us, your willingness to put your team before yourself is what matters. Whilst the less honourable professions in the Galaxy are not encouraged, we do understand that it's all about about having fun and occasionally a Commander does enjoy a good fight. Just be prepared to deal with the consequences of your actions!
DMW will have divisions within the Alliance for many types of gamer (our focus will be on the coop elements of the game, but not to the exclusion of other play styles), for example:
Security - escort duty, contract (legal) work, intelligence, asset defence etc
Economic Resources - fuel, mining, trading
Transport - hauling or escorting, fine-tuning jump routes, moving cargo etc
Exploration - encompassing exploration, SAR, salvaging, system/asset discovery
Basically whatever the good people in Frontier may offer up to the hard working pilot of the 31st Century!
Exploration will be a key activity for us, it will lead us to new systems and ultimately will feed the activity of the other divisions. Membership of a division will not be mandatory and will not have 'minimum playing hours or commitments', it's about you opting to join in with your buddies doing something that's fun, when your schedule allows.
Since 1996 DMW members have played a variety of different games together in this way. We make extensive use of TeamSpeak and, where it is possible, we also provide our own gaming servers. We also organise regular social events such as LAN parties. Whilst our largest contingent is based in the UK, we have members from across the whole of Europe and beyond.
We value friendship, fun and teamwork in an atmosphere of mature mutual respect. As such our members are typically 18+ yrs, so if you are significantly younger then you are welcome but please be aware that you'll need to fit in with our mature membership. If you get on well with our existing members then you'll have found a great social home for your gaming experience.
We have absolutely no desire to be a major force within galaxy so if you're looking for an Alliance full of pilots who share a badge but have no idea who each other are than I'm sure you'll have no problem locating one, but it won't be us!
Our active forum is a great place to learn more about us and, specifically, what we aim to achieve within our games.
If you like what you see and you think you'd like to be part of this great little community or if you'd like a bit more information then please post a 'Hi' in our forum or reply here.
Our website: http://www.deadmen.co.uk
Our forum: http://www.deadmen.co.uk/forum/forum.php
See you around. Have fun, wherever you are in the Galaxy!
It is possible in Elite: Dangerous change your Heads Up Display colours.
With 1.1 these are dynamically lit, which makes them look even better. However, prior to 1.1, if the game was updated your custom colours were wiped when the GraphicsConfiguration.xml file was replaced. In 1.1 there is now an XML file where you can "bake in" your custom settings.
\Users\<yourname>\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml
Taking whatever HUD colours you make for yourself using the HUD colour editor, pop the settings into the file like so:-
<?xml version="1.0" encoding="UTF-8" ?>
<MatrixRed> 0.25, 0.15, 0.6 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0.4, 0.6, 0 </MatrixBlue>
Whenever you get updates now, your preferred HUD colour scheme will remain intact.
This is especially useful for me, because unless my HUD is green, the text is much harder to read.