Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

F63 Condor short range fighter blueprint

I decided, since I was going to have to draw every ship, I might as well do a ship-per-blueprint document first, then a combined document later.

That way I can set myself a realistic goal of "a wallpaper per day"!

Here is the blueprint for the Core Dynamics F63 Condor short range fighter.

First introduced in version 1.4 for CQC - added to main game as ship-launched fighter in version 2.2.

2.2 Guardians BETA First Impressions


The first thing I noticed about the game when I got things up and running was the sound. It was, to my ears, louder and the sound had a greater range. Once again, Frontier have tweaked various effects. The sound of the Kill Warrant Scanner has changed. I will have to keep an ear out for what else has changed.

Ship launched fighters and crew

Well, they have packaged and delivered that “BattleStar Galactica” moment perfectly. The fighter launch is amazing! I tried out a Condor and a Taipan fighter and had a fly around – I haven’t tested them in battle yet, since I never got that far from the station. The ships seem a little slower than they did in CQC. The AI crew doesn’t fly my Corvette as well as I do! The pilot just loops around me until ordered to stay put.

The “orders” menu is fairly intuitive. You can instruct the fighter to fly in formation, stay put, attack your target or attack at will. These options can be picked in either the fighter or the mother-ship to control the one you aren’t flying.

You need a minimum Class 5 internal slot for a fighter bay. A Class 6 fighter bay can have two slots and equip two fighters, sadly however, you can only ever deploy one. I did try sending my crew out in one ship and deploying myself in the second, but it didn't work - the crewman just got swapped back to the mother-ship and I was left flying the already-deployed fighter. Ah well!

If your fighter gets destroyed, you or your crew-mate are unharmed, since it is flown on remote. The fighter bay then rebuilds (grows? prints?) the fighter.

The crew you need to fly the fighters are recruited in the new "Crew Lounge". They have varying ranks and the better they are, the more they cost. I think Austin Powers must be in charge of HR there because the first crewman I saw was Ivanna Bonner and depending on how you pronounce it {bon-nar or bone-her}, the name is slightly comical, if inappropriate!

You can have up to three crew mates on payroll, but only one "active".

New Engineers

Pretty much as soon at the station hangar had appeared, so did an invitation in my InBox. A new Engineer! How many others will there be? I'm not sure. We have fifteen so far and Frontier bandied the number thirty around when Engineers were first mentioned. So will we get another fifteen? Or will we get another five per release for the rest of the season? That's my guess.

As I find out what upgrades they perform, who they are and where, I will publish a follow-up to my earlier Engineers article.

New training missions

The entire set of tutorial missions has been reworked and now includes training missions for mining and ship launched fighters. If you're never tried the training missions, well shame on you! Do them. Now!! Also, if you - like me - haven't played any since the game was released, it is worth a retry. They are a good showcase of the game.

I did find there was a bug in the ship launched fighter mission for VR users and I have reported it.

Blimey! That’s a big one!

New stuff has been added to Elite. Space furniture. Things to see and interact with. All that mile wide, inch deep nonsense is so 2014! Within a few minutes of flying around the game, I came across a "Military Installation" which looked like some part of the CQC scenery. It doesn't matter I've seen the models before, the station looked incredible. And huge. It dwarfed anything I've seen before. My Corvette looked like a Viper next to the massive structure.

It was also rather hostile to my presence and didn't like my fighter taking a poodle around too close. My fighter was destroyed and I had to beat a hasty retreat to super-cruise. That'll teach me to switch to debug camera in unknown territory!

The Beluga Liner

As new kid on the block, the Beluga is the latest ship to arrive in the game. It was priced slightly higher than the Type-9, so I would estimate it will sell for around the 90M CR price-point.
The ship is slow, but feels quite agile for its size and handles well. The audio is, as always, amazing. Being an Oculus CV1 user, I got a good look around the ships bridge and it seems a very shiny hybrid of the Anaconda's bridge and the Orca's.

D rated, the ship had a jump range of just over 21 light years.

Ship relocation

The BETA uses a server backup from a month ago, back then my Anaconda was back in SOL at Mars High, so I requested it's relocation to Jameson Memorial in Shinrarta Dezrha, using the new "Ship Transfer" option in the Shipyard menu. All your stored ships locations are listed with a price and transfer time. My Anaconda cost 6,500 CR and took 15 minutes to transfer. Relocation takes place in real time, so if you set off relocation and come back tomorrow, it'll have all been done while you out of the game.

Pink lasers baby! Yeah!

A new option on the ship livery menu in outfitting is Weapon Colour. Will this be another cosmetic digital download option? Looks like it. For those that want a distinctive look for their ships can have it, without shifting the balance of weapons in the game. So pink lasers for everyone darling!

The not-so-good bits

When I ran the game it crashed. A lot. After five quits-to-desktop, Frontier issued an update, which I duly downloaded - however my PC needed a restart before my Oculus drivers recovered from their earlier harsh treatment.

The servers were clearly overloaded by all the players having a go. I think sometimes Frontier underestimate how popular their game is. A lot of lapsed players come back for new releases.

Anyway, so far all my problems stemmed from server stability and the issues from the first point release (let's call it 2.2.1). Late last night I managed a couple of hours of solid game-play with the 2.2.2 version. That's why they call it a BETA test.