Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Imperial Courier blueprint

The is the blueprint for the Gutamaya Imperial Courier. The Courier has good range and excellent speed and while it lacks armour, it's combination of good shields and speed make it a good attack ship. It is also suitable for Enhanced Thrusters, which makes it a racing ship.

This ship requires the Imperial Navy rank of Master for a player to purchase it in the game.

First introduced in version 1.3 as part of the PowerPlay expansion.

Thanks to CMDR Aidan Abacus & the CMDRs of www.elitedangerous.de for German translations. Thanks to CMDR Nicou, CMDR Aymerix & CMDR Duita Rider of www.elite-dangerous.fr for French translations.

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Deutsche Version 1920x1080 4096x2305

Version Française 1920x1080 4096x2305

Powerplay Beta. What's it like?

powerplay_thumbSo three days into the Beta of 1.3 what’s it like? Well, lots of stuff had been tweaked. The sum of which means the game feels subtly different on many levels.

When in super-cruise, your shields now charge at the normal rate and the power management switches now function, so you can switch power around the systems. The audio is, well, enhanced. Travelling in hyperspace there’s a sub-sound like a tunnel echo and in super-cruise your ship makes an electric motor undertone, something like a tube train pulling away or breaking.

The new ships are very cool, but not top of the range examples. These ships fit nicely into the lower-mid range, between a Lakon-6 and an Asp, but are much smaller than I originally expected. More Cobra-sized. The Diamondback carries around 20T of cargo, so NOT a trade-ship.


The Imperial Courier is at least as sexy as the Imperial Clipper, in looks and sound. The cockpit is reminiscent of a Hawker hunter aircraft (The Red Arrow’s plane). It maxes out at Class 4, so the ships isn’t expensive to upgrade and while set to D rated internals, gets a jump range around 28Lyr with shields, which makes it a fair explorer. Where it really excels is as a fighter craft. Fast and agile, with three medium hard-points, it feels like an Eagle but hits like a Cobra. It doesn’t use much power for systems, so even with 15MW I can put three rail guns on it and make a flying sniper-rifle! Three shot kills are a hoot!


The Diamondback has four hard-points, two medium and two small, and is a little less agile than the Courier, but with a slightly greater jump range. Even A rated with weapons, it got 23Lyr range, which to my thinking makes it a very good bounty-hunter’s ship.

Navigation now includes the system maps, so you no longer have to fly to every planet to find that one water-world. You can now click on a planet in the system map and navigate straight there. You can even select the system map of a distant star system and plot a route to a planet within the system! You still jump to the star, but your compass is pointing to the right planet when you arrive.


Mine, Mine, Mine! Limpets (not the greatest name) now allow for prospecting and collecting. Mining is therefore a seriously easier process. Zap away at an asteroid and your deployed collector-limpets fly to the debris, and fly it back to your waiting cargo hatch! Limpets are bought as cargo from the munitions menu and you need a “controller” for collecting and another for prospecting.

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I will go over the political stuff of Powerplay when I have had a chance to work out what the heck it all means.

The ships in 1.3 PowerPlay

panther_dockingIt's been quiet in the world of Elite: Dangerous. I've been pretty busy playing the game, so I haven't posted much in the last couple of weeks.

However, things are about to change with the (official) announcement this week of what 1.3 "Powerplay" actually contains. One confirmed addition is the new ship the "Diamondback", as teased in last week's Newsletter.
But what about the rest? Where is the Dolphin, Beluga Liner and Panther Clipper? Will the Imperial Courier and Federal Corvette make their début in 1.3?


We've seen lots of teasers for the Courier, from early concepts to interior cabin shots and some 3D designs from January. These show a ship smaller, but more militaristic than the bigger Clipper. Historically the Imperial Courier was a formidable combat vessel, so we should expect this ship to fit into the same role (and presumably the same price bracket) as the Python, being a heavy combat ship rather than a light fighter.

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Then there's the passenger ships. Okay so the Orca is currently redundant. Without passengers to carry, it's a shiny white Lakon Type 6 for 42 Million credits more... But will 1.3 add passengers? If so the other passenger vessels would have a role to play at last.


Plus flying around in a Beluga would look pretty damn cool!

Then there's the big boys. And when I say big, I mean really BIG! The Panther is bigger than a Type-9 Heavy and almost as long as an Anaconda. The original Panther had over 2000T capacity and was heavily armed and armoured. This could well be THE ultimate trader ship. Tough, big and with enormous cargo space.


Then there's the Corvette. Confirmed as being the largest flyable ship in Elite. Will it even fit through the station entrance? Just..

  corvette_newsletter_61 corv_landed

This ship looks to be both military and built for combat. Being a third larger than an Anaconda, it's probably a third more expensive too, so look to be paying 200M CR for this monster!