Frontier had a busy week at GamesCom and made a lot of announcements about the coming features of 2.2 and revealed a lot more detail.
No ships for ages, then two come along at once
The 2.2 update will bring a new ship; the Beluga Liner, which as its name suggests, is a vast passenger liner. Somewhere between an Anaconda and Corvette in size, this large ship is aimed at servicing the new passenger missions.
Also added is a new fighter craft, the Taipan; this joins the F63 Condor and Imperial Fighter as ship-launch-able fighters. The Taipan is the “tank” of the three. With the fighters added to the main game, along with the Beluga, there are now 33 ships in game.
Guardians Guardian; singular
The reveal of the ship launched fighters show video of a BattleStar Galacica-esque ship launch and the power, speed and manoeuvrability of the new fighters – much more so than their CQC versions – we saw a Condor smack down a Python in very short order. But it was stated that we’d only be able to hold one fighter per ship. A Keelback was used for the demo and it was confirmed that Anaconda, Beluga Liner, Federal Corvette, Federal Gunship, Imperial Cutter, and Type-9 would all be fighter-bay capable mother-ships. You will be able to “hot swap” between your fighter and main ship.
Before you deploy your fighter without flying it yourself, you need to hire crew to fly them. You can hire 3 crew and their skill level has a cost attached, although you can rank up your employees as they fly, so fighter pilot apprenticeships are going to be a thing. There is now a “crew lounge” in stations where candidates can be recruited. While you may have three crew employed, you can only take one of them with you.
Station variety, capital ship docks and military bases
Stations will now have very distinct interiors, denoted by their economy so we now have refinery, high tech, tourism and agricultural stations in addition to the plain and palm tree versions.
Frontier are also adding a bit more space furniture in the form of capital ship docks and military bases. They have also promised other unique sights including a ship graveyard from Elite lore.
Galaxy maps and surface maps
The galaxy map now has an amazing new feature that allows you to filter routes. Why is that great? Because now you can plot routes that only include scoop-able stars or via high security (safe) systems. Looking in the system map now shows the planet surface in exact miniature, displaying the terrain.
Stored ship relocation
Why couldn’t we have had this when I needed to move 29 ships to SOL from Shinrarta? Well, now you can select a ship in storage in any station shipyard and for a small fee, relocate it instantly to your present location. What will the transfer fees be to Jacques I wonder?
You could therefore fly to a remote location in your DBX with a high jump range, and then summon your Vulture. You can also remotely sell your stored ships.
Skins and ship kits
There will be a number of ship skins being added to 2.2 as well as (for the first time) SRV skins and skins for the new fighter-class ships. In addition, there are ship kits (wings and spoilers) for the Vulture, Asp Explorer, Viper Mk 3 and Python.
So finally (big sigh) the Orca has a point to its existence! And with the new Beluga Liner (whatever that will cost) you can ferry bulk passengers around the galaxy, take passengers on luxury tours and visit the colourful corners of the galaxy and get paid.
Passengers can travel in economy, first class or (with passenger vessels) Luxury suites. You’ll need the passenger ships specifically to carry VIPs around in first class and luxury cabins. Standard ships will take passengers but only in economy cabins.
Volcanism (not Mister Spock, volcanoes!)
With 2.2 will come Volcanism, that means geysers, fumaroles and (hopefully full-blown volcanoes) and I hope, the ability to land on lava worlds.