After my fundraiser I did a number of custom blueprints for my supporters, but I have now undertaken another project.
This one will take me into March to complete as I have to do some considerable drawing work on all my existing blueprints. This involves drawing outlines for each of the five views. 5 x 59 = 295 outlines to draw. Each takes around 6-7 minutes - a lot of work, but worth it.
The original blueprints are all hand-drawn vectors which are transparent wire frames (very 1984). They can be any colour and overlaid on any background.
What I am now doing is drawing an outline for each that is not part of the original vector object.
Once I have the outline, I can alter its thickness or change it to a solid fill. In this case I make two copies, one solid with a partial transparent fill and the second hollow with a thick border to emphasise the edges.
Once I have this I can get creative. The end result looks something like this.
The plan is to have a full set of my blueprints in this style, printed as a colour bound booklet in the Elite Community Event charity raffle. We did similar in 2018. Back then there were 50 booklets printed, so I suspect we'll do the same this year. There are however 59 vehicles, compared to the 47 back in 2018.
If you can't make ECM due to other commitments, geography or because the tickets sold out, try and bribe someone who is going to grab you a few raffle tickets!
My fundraiser started on Thursday and ended in success on Sunday.
I cannot express how thankful and blow away I am by the generosity of the Elite: Dangerous community. Over £500 in three days! Things happened fast. The donations rose quickly from a tenner to £100 to £280 then suddenly, over £500. Meantime I got an email from Corel with a 20% off voucher for the weekend! Providence?
So with the funds raised already enough, I ended the fundraiser and put in my order in.
I have sent all my supporters a download link from my SynologyDrive (NAS storage) with a Readme.txt.
A special and huge thank you to the following people. Please message me via the comments or Facebook to arrange your custom blueprints.
Dan Grubb, David Campbell, Psykokow P Madkow, Shaun Pond, John Virgo, Spencer Cook, Peter Wotherspoon, Jason Lessard, Leroy Squire, Ann Sheffield,Richard Clark, Dave Irfan, Jim Bee donated, Trev Moss, Phil Ellis, Richard Hudson, Jerry Pringle, Andy Hollings, Simon Knowles Winnard, David Pearson, Jakob Andreassohn-Schmidt, Ben Draper, Mike Snoswell & Steve Giller.
I have made some updates to the ship codex site today. I have added the new class 1 optional module slots to all ships (x2 for small, x1 for the rest). Also added is the Thargoid Hydra Interceptor. All the known stats are in place and I have added the ship blueprint for download in all four languages in HD and 4k. See it on the codex here.
The Hydra is the largest Thargoid vessel encountered to date.
One of the things about Elite: Dangerous is that it is constantly changing. And while that's great for players, for me, it presents a problem.
All the statistics and layouts of the ships keep changing. Creating definitive sets of blueprints & datasheets etc. is a constantly-moving target. With restrictions on my time (this blog is a hobby) mean I don't have the game time to rack up enough credits to buy the ships I need to draw and document (Alliance Crusader at the moment). Harder still, is getting ship launched fighters that require considerable game-time to unlock. These things make getting the statistics pretty difficult in the first place. But I am getting there!
I have in the past had various text files, spreadsheets etc. which contain data collected from many sources; much of it dating back to 2016. In pursuit of the information to complete (as much as possible) my Vehicle Codex, I am performing a complete refresh of all this data. Checking old data and obtaining new. You can see the "missing" or "unconfirmed" values on the partial screenshot below.
When I have collated and collected all the data, I intend to re-publish the full set of blueprints with the latest statistics. This will bring them up to date and match the datasheets created for the Vehicle Codex.
As you can see from the draft sample below, I will be including all hard-points and utility slots numbered in the top down order in outfitting.
I have also put in a request to Frontier to ask for definitive ship dimensions. I currently use a system of sizing that has proven to be accurate and if not "right" then it is at least consistent. Being able to say "I have it from Frontier" would help dismiss the "you got it wrong" posts.
Update: I asked Frontier for dimensions and they declined. Will Flanagan replied to my request; Hello Anthony, unfortunately we're not able to provide you with ship sizes.
I haven't had the time in game to unlock more than one of the Guardian ship launched fighters. Last night CMDR Ranualf assisted me, as he HAS unlocked all of them, in getting the screenshots and statistical data I needed to complete the blueprint.
Using the screenshots, I got the ship schematic drawn and incorporated it into the new blueprint template.
This is what I do with my free time.
First draft of the Mamba Blueprint and Datasheet for the Vehicle Codex. Hope you like them.