Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Codex update

This week I have resumed work on the Vehicle Codex, doing a large number of the datasheets. I have modified my original format and unlike my blueprints, these are all to the same scale (1:2,450).

Yes; I know some don't have completed Codex pages yet (Saud Kruger). If you spot any incorrect stats, please let me know. Here are the ones I've done so far. More to come over the weekend and next week.


Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet Datasheet

Comments (3) -

  • Justin Germino

    1/4/2019 4:48:21 PM | Reply

    Very well done, at first I couldn't tell what the images were representing for the core internals.  

  • CMDR MIZIN

    1/24/2019 10:30:36 AM | Reply

    It's a great job you're doing with the blueprints and codex!
    I was wondering, though - why did you decide to use a fixed scale? The codex entries for smaller ships look kind of empty... and the drawings themselves are beautiful, why shrink them so much?
    I also had a problem with the core internals images,they all seem kind of similiar... and, since you write maximum values for jump range, cargo and passengers, why not use max values for hull armor and shields as well?

    • CMDR Arithon

      1/24/2019 2:09:57 PM | Reply

      The blueprint series sized to fit. I had been asked many times to draw them to the same scale, so I did this for the datasheet series. I may look again at this and perhaps use a small, medium and large scale factor for this exact reason. Not every suggestion I get turns out to be a good idea. I have now collected the min-max ranges you suggest, so I will be able to do this on the second pass.

Loading